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Quantum break
Quantum break











This proves entertaining, but can become confusing as you get to make choices during these scenes that can (slightly) affect the plot – this forms a connection with the character that can make confrontations between him and Jack oddly conflicting. This is odd for a game, as it offers a look into the antagonist's motivations. Here you follow Paul Serene, the guy behind Monarch Solutions and another recipient of time powers. Oddly, the live action element of the show switches focus.

quantum break

Still, throwing a time grenade, filling it with poorly aimed lead, and watching as time unfreezes and your target is ripped to shreds does have its appeal. Unfortunately for the player, this results in things feeling inaccurate in an age where the standard for third person action is pretty much set. In part these soft controls are explained by the fact that Jack is just a kid (not a war hero) with no gun training, resulting in a lot of recoil. Time powers mix up the action, which is good because this distracts from the spongy controls. As long as his time juice is charged, Jack can use time-grenades to freeze enemies within its blast radius in place, create a time-shield where bullets slow to a crawl, or speed up time to nip between cover at amazing speed. However, this is the first time the time bending fun has been justified within the plot. Remedy’s action has always focused on its tight gunplay, fast movement, and slow-motion mechanics. With an shady agency coming in to cover up the accident (the wonderfully named Monarch Solutions) you must escape the organization using your new abilities and any guns you find along the way.

quantum break

Well horribly wrong for some, but not for your character Jack Joyce who gains time powers.

quantum break

Quantum Break revolves around a time experiment gone horribly wrong.













Quantum break