

Very early into the campaign, you're confronted with the startling reveal that a lot of the folks you've come to know over Halo 4, Halo 5: Guardians, and Halo Wars 2 are dead or missing in action. Other than Chief, Halo Infinite doesn't have much in the way of familiar faces. Now Playing: Halo Infinite Campaign Review The strength of that narrative, alongside the open world and new traversal mechanics, delivers a welcoming freshness to the two-decade-old series.īy clicking 'enter', you agree to GameSpot's
HALO INFINITE REVIEW SERIES
This opens some intriguing new opportunities for a Halo story-in a franchise that has long had an undercurrent theme of familial connection and motherhood, Infinite is the first in the series to focus its narrative around familial responsibility and fatherhood.

She sounds and acts like a child-like version of Cortana, pushing Chief into taking on a more domineering role that has far greater control over her. Where Cortana was assertive, quick-witted, and mature, the Weapon is awkward, overly trusting, and silly. Paired with a new AI, simply named "the Weapon," Chief takes on a more fatherly figure in Infinite. Halo Infinite is the first time we've seen that kind of relationship dynamic flipped. She tells Chief where to go and what to do, and Chief's single-mindedness coupled with the ability to solely rely on her means he never has to develop emotionally healthy bonds with normal human beings. In this way, Cortana has always been the more dominant voice in the partnership. This is an extremely 2021 Halo, and I think it’s going to win over both lapsed players and diehards.The complex relationship between Halo protagonist Master Chief and his AI partner Cortana has always been one of the strongest driving forces for the franchise-it's a genuine bond, but one born out of manipulation, as Cortana (an AI based on the mind of the woman who kidnapped Chief as a child) is gifted to Chief as a perfect companion to ensure he maintains peak efficiency as a super-soldier. I was incredibly worried at first that 343 wouldn’t be able to resist the siren’s song of other major publishers, but the restraint here is appreciated. If I had one piece of advice for people on the fence with Halo Infinite, it would be to not worry about the open world and embrace how it’s handled here. I just hope they continue to iterate on the reward system, because it really has the potential to be the best multiplayer on the market with a few tweaks. All of the same arena shooter foundation translates well, and the moment-to-moment gameplay is great. While we covered multiplayer extensively already, it’s important to at least mention it again before we close up shop on the launch version of Halo Infinite. This also extends to some of the aforementioned bunker zones in core missions, which are sometimes a little too similar with their layouts. One unfortunate byproduct of this is a completely re-used boss fight, among several minibosses that do not feel unique in the slightest: a Borderlands-esque “it’s this unit, but it looks a little different” move. That’s in part because 343 isn’t above re-using some things in the campaign, a tactic that’s subtle at first, but becomes more obvious as you progress.


The potential here for Master Chief to be badass is at an all-time high, and the amount of weapons in the game doesn’t feel too overwhelming - notably because a few of them are reworked clones of each other with more power and a different paint scheme. Swapping between a grappling hook, clambering up a ledge, punching a grunt in the face, then quick-dodging a barrage of energy grenades is satisfying. While the control system to swap between them is cumbersome at first (and requires several d-pad presses), you eventually get used to it, and the potential for style videos is all the better for it.
